Fixed toggling Display Mode screen options for NDS games.Saturn games imported using OpenEmu 2.1, as well as N64 and Sega/Mega CD, MUST be reimported to fully resolve the crash. Fixed newly imported Sega Saturn games crashing when loading on macOS 10.15 Catalina.Fixed audio not working for Bluetooth and other secondary audio output devices.Fixed rare issue where zipped ROMs that failed to load would get deleted.Fixed Rename Game not working in List View.
Logitech series, DualShock 4 and DualShock 4 v2, Wii U Pro and Wiimote Plus).
A fast CPU is required for full speed emulation. This core port is absolutely unsupported by Dolphin emulator developers, so please DO NOT report game glitches/compatibility issues upstream. I replaced it by a new template scheme whichĪllows me to publish in a more blog-style manner.OpenEmu v2.2 Requires macOS 10.14 or above
Lead to major changes that will not only affect the internal code base but Version 4.0 I plan to backport large parts of code from vAmiga. This version will probably be the last in the 3.x series. Then add it to the wishlist, and with a bit of luck, a noble donor will be found who
Have another controller supported, please let me know the exact model name. Wishlist containing a number of yet incompatible devices. Since I can only make the necessary code changes for devices in mypossession, I have
Third-party game pad supportĪt the moment, VirtualC64 is still lacking support for some popular game controllers. However, we are working on ARM support in v4.0 which is going toīe released soon. Please note that VirtualC64 3.4 is not compatible with Apple Silicon Macs will Happy to announce that the first public beta release will be available within days. This took its time.īut as of today VirtualC64 4.0 is nearly finished and ready for beta testing. Another reason is that I added a lot more new features to One reason for this is that I have been working intensively on vAmigaĭuring the last months. It has been some time since Virtual 3.4 was released and there have been no updates If you encounter any problems, please open an issue on GitHub. The GitHub releases section or by clicking the link above. VirtualC64 4.0 (Beta 1) is ready for public beta testing. VirtualC64 v4.0b3 has been released VirtualC64 v4.0b2 has been released VirtualC64 v4.0b1 has been released Theĭistribution of auto-updates will be discontinued as the support of the Sparkleįramework requires more maintenance effort than we can currently offer. Older versions can be found on the GitHub release page. The latest version can be obtained directlyįrom this page. Pleases note that this and later releases areĭistributed exclusively via GitHub. It also fixes several minor and major bugs thatįound their way into the original v4.0 release. It features improved GamePad support as well as a text-based debug console that was The new version contains important compatibility improvements and several enhancements. Power and runs between 10% and 55% faster compared to the previous release. The new version requires significantly less computing
Integrated for creating video footage in MP4 format. The new version brings two major improvements. Currently SpeedDOS+ and Dolphin DOS V2 are supported. Second, VirtualC64 can now emulate hardware-based floppy drive accelerators. Enabling these options significantly increases emulation speed in various scenarios. First, a new compatibility panel has been added that allows the user to enable various energy-saving options. News VirtualC64 v4.4 has been released VirtualC64 v4.3 has been released